Tim Schafer - Net Worth, Age, Height, Birthday, Bio, Wiki!
Explore Tim Schafer net worth, age, height, bio, birthday, wiki, and salary! In this article, we will discover how old is Tim Schafer? Who is Tim Schafer dating now & how much money does Tim Schafer have?
| Name | Tim Schafer |
| First Name | Tim |
| Last Name | Schafer |
| Occupation | Game Designer |
| Birthday | July 26 |
| Birth Year | 1967 |
| Place of Birth | Sonoma |
| Home Town | California |
| Birth Country | United States |
| Birth Sign | Leo |
| Full/Birth Name | |
| Father | Not Available |
| Mother | Not Available |
| Siblings | Not Available |
| Spouse | Rachael Schafer |
| Children(s) | Not Available |
Tim Schafer Biography
Tim Schafer is one of the most popular and richest Game Designer who was born on July 26, 1967 in Sonoma, California, United States.
Schafer was hired by LucasArts in 1989, and his first position was as a “scummlet”, a programmer who helped to implement features and ideas proposed by the lead game developers within the LucasArts SCUMM engine. He, alongside Dave Grossman, helped to playtest Indiana Jones and the Last Crusade: The Action Game and implement the NES version of Maniac Mansion. Schafer and Grossman, along with two others, were taught by Ron Gilbert as part of a “SCUMM University” on how to use the engine to set up rooms and puzzles. Later, Gilbert approached Schafer and Grossman, offering them the chance to work on his new project, which would ultimately become the pirate-themed adventure game The Secret of Monkey Island.
In his first lead role on a game project, Schafer co-designed (with Dave Grossman) Day of the Tentacle, a time-travel comedy adventure and the sequel to Ron Gilbert’s Maniac Mansion. Schafer’s first solo project, the biker adventure Full Throttle, was released in 1995. He went on to design the highly acclaimed Grim Fandango, a noir adventure game set in the Aztec afterlife featuring characters similar to the papier-mâché skeleton decorations from the Mexican holiday Dia De Los Muertos. Grim Fandango won many awards, including GameSpot’s Game of the Year award of 1998.
Timothy John Schafer (born July 26, 1967) is an American computer game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the Game Developers Choice Awards, and a BAFTA Fellowship for his contributions to the industry.
Tim Schafer Net Worth
Tim is one of the richest Game Designer from United States. According to our analysis, Wikipedia, Forbes & Business Insider, Tim Schafer's net worth $5 Million. (Last Update: January 13, 2024)
| Net Worth | $5 Million |
| Salary | Under Review |
| Source of Income | Game Designer |
| Cars | Not Available |
| House | Living in own house. |
Schafer worked on an unannounced PlayStation 2 action-adventure game at LucasArts, but it never entered production. Prior to his departure, a number of other developers were leaving LucasArts as the studio shifted away from adventure games. Schafer was approached by his colleagues with the idea of leaving the company to develop PlayStation 2 games on their own; Schafer was initially wary of this believing he felt secure in his position at LucasArts. He left the company in January 2000, to found Double Fine Productions, where he created the platform game Psychonauts. The game was first released on Xbox in North America on April 19, 2005. It won much critical acclaim, including a Game of the Year award from Eurogamer.
On March 7, 2007, he hosted the annual Game Developers Choice Awards. He later hosted it again in 2009. To coincide, Double Fine released a free Flash minigame entitled Host Master and the Conquest of Humor, a pastiche of Schafer’s LucasArts games in which the player takes on the role of Schafer backstage at the GDC Awards.
Ethnicity, religion & political views
Many peoples want to know what is Tim Schafer ethnicity, nationality, Ancestry & Race? Let's check it out! As per public resource, IMDb & Wikipedia, Tim Schafer's ethnicity is Not Known. We will update Tim Schafer's religion & political views in this article. Please check the article again after few days.
The press first previewed Psychonauts at the E3 trade show of 2002, where it won the Game Critics Award for Best Original Game. An hour-long episode of Icons on the G4 Network documented the last week of the production of Psychonauts and explored Tim Schafer’s career. (Original airdate: April 28, 2005). At the 2006 Game Developers Choice Awards, Tim Schafer and Erik Wolpaw won the award for Best Writing for Psychonauts. Tim Schafer and Double Fine Executive Producer & COO Caroline Esmurdoc also won the award for Best New Studio. In October 2006, Tim Schafer received a BAFTA video game Best Screenplay award for Psychonauts. In 2012, the Australian Centre for the Moving Image (ACMI) organized the “Game Masters” exhibition, where Tim Schafer was featured as the creator of Grim Fandango, among a few other visionary designers, credited for having “pushed the boundaries of game design and storytelling, introducing new genres, creating our best-loved characters and revolutionising the way we understand and play games” On 2015, he won the Vanguard Award at Bilbao’s Fun & Serious Game Festival. Schafer received the Lifetime Achievement Award from the Game Developers Choice Awards in March 2018. He received a BAFTA Fellowship as “a true pioneer of game design, who has pushed the boundaries of the medium through his extraordinary talents” at the British Academy Games Awards in April 2018.
Who is Tim Schafer Dating?
According to our records, Tim Schafer married to Rachael Schafer. As of January 13, 2024, Tim Schafer’s is not dating anyone.
Relationships Record: We have no records of past relationships for Tim Schafer. You may help us to build the dating records for Tim Schafer!In fall 2009, Schafer completed a new game called Brütal Legend. The game was released on October 13, 2009, on the PlayStation 3 and Xbox 360 consoles. In an April 2009 interview on The Jace Hall Show, Schafer had this to say about Brütal Legend: “For Brütal Legend, I’ve always seen this overlap between medieval warfare and heavy metal. You see heavy metal singers and they’ll have like a brace around their arm and they’ll be singing about Orcs. So let’s just make a world where that all happens. That all gets put together, the heavy metal, and the rock, and the battling, actually does happen. Let’s not flirt around with this; let’s just do it.”
Height, Weight & Body Measurements
Tim Schafer height Not available right now. Tim weight Not Known & body measurements will update soon.
| Height | Unknown |
| Weight | Not Known |
| Body Measurements | Under Review |
| Eye Color | Not Available |
| Hair Color | Not Available |
| Feet/Shoe Size | Not Available |
In an interview at Game Developers Conference in 2003, Schafer stated that he strives for integrating story into the gameplay, setting a creative goal of someday creating a video game without any cutscenes at all. Furthermore, he said he often sets a story in an established world:
Schafer announced in July 2010 that EA had canceled the sequel to Brütal Legend. Instead of Brütal Legend 2, Double Fine had a period called “Amnesia Fortnight”, where the team came up with prototype games that could be pitched to publishers. From these, four smaller games were made that for the first time in Double Fine’s history had project leaders other than Schafer: Costume Quest, Stacking, Iron Brigade and Once upon a Monster.
Facts & Trivia
Tim Ranked on the list of most popular Game Designer. Also ranked in the elit list of famous people born in United States. Tim Schafer celebrates birthday on July 26 of every year.
Another title from the “Amnesia Fortnight” prototype session was developed into Double Fine’s first free-to-play iOS title with funding from Dracogen. The game, titled Middle Manager of Justice, was accidentally released in all territories on September 5, 2012, but was quickly pulled. That build was later branded beta, with the final release coming later in 2012. Like the other four “Amnesia Fortnight” titles, Middle Manager of Justice had a project leader other than Tim Schafer.
What did Tim Schafer do?
Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge.
How many employees does Double Fine have?
| Products | Psychonauts Brütal Legend Broken Age Grim Fandango Remastered |
| Number of employees | 65 (2015) |
| Parent | Xbox Game Studios (2019–present) |
| Website | doublefine.com |
Will there be a Psychonauts 2?
Psychonauts 2 would officially release on Aug. 25, 2021. Of course, that day has since come and gone, and you can go play Psychonauts 2 right now. Psychonauts 2 is available on Xbox Series X, Xbox Series S, Xbox One, PC, PS5, and PS4, with Mac and Linux support coming afterwards.
Where does Tim Schafer's job search begin?
Tim Schafer was only 22 when he walked through the doors of Skywalker Ranch to start his new job at George Lucas’s thriving video games division.
Who is Tim Shaffer?
Charles Timothy Shaffer (October 2, 1945 – May 3, 2022) was an American judge and politician from Pennsylvania who served as a Republican member of the Pennsylvania State Senate for the 21st district from 1981 to 1996. Butler, Pennsylvania, U.S. Prospect, Pennsylvania, U.S.
You may read full biography about Tim Schafer from Wikipedia.